WoWFix.com RSS (news, blue, daily) http://www.wowfix.com/rss/feedv01.php Got Your Warcraft Fix? en-us The Daily Quest: Flash heals http://www.wowfix.com/article-41562 Alex Ziebart Alex Ziebart wrote:


Here at WoW.com we're on a Daily Quest (which we try to do every day, honest) to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Is there a story out there we ought to link or a blog we should be following? Just leave us a comment and you may see it here tomorrow!

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Fri, 12 Mar 2010 22:00:00 -0500 news http://www.wowfix.com/article-41562
WRUP: GDC edition http://www.wowfix.com/article-41561 Basil Berntsen Basil Berntsen wrote:


The Game Developers Conference is in full swing this week. There's been a bunch of interesting news out of it, so in addition to telling you fine folks what we plan on playing this St-Patrick's day weekend, the bonus question is what we are most excited about seeing from GDC 10.

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Fri, 12 Mar 2010 20:00:00 -0500 news http://www.wowfix.com/article-41561
Phat Loot Phriday: Glorenzelg, High-Blade of the Silver Hand http://www.wowfix.com/article-41560 Michael Gray Michael Gray wrote:

Glorenzelg, High-Blade of the Silver Hand lives on multiple best-in-slot lists. At least, those BIS lists that don't include Shadowmourne and other Heroic content.

My favorite aspect of this epic blade is that it's blade from the Silver Hand, which is a more than significant bit of game lore. Since this weapon drops from Arthas, I think it's fairly clear that he somehow had been hoarding it (and other weapons) after having captured the weapon in combat.

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Fri, 12 Mar 2010 21:00:00 -0500 news http://www.wowfix.com/article-41560
PC Gamer UK gives you 50 reasons to play Cataclysm http://www.wowfix.com/article-41559 Anne Stickney Anne Stickney wrote:

WARNING: This post contains spoilers for Cataclysm, the upcoming expansion to World of Warcraft. If you'd like to keep everything a surprise, don't read any further. If you'd like to know more about the upcoming content, read away!

Issue 212 of PC Gamer UK has hit the stands, and includes a fascinating six-page article with fifty reasons why lapsed subscribers should probably return to Azeroth. Forget the lapsed subscribers, there's enough information in here for current subscribers to drool over with unbridled glee. For those of you on this side of the pond, some highlights from the article. We requested comment from PC Gamer as to whether this information came directly from Blizzard, but we haven't yet received a response, so keep that in mind as we cover the highlights:

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Fri, 12 Mar 2010 18:00:00 -0500 news http://www.wowfix.com/article-41559
Balancing class strength and flavor http://www.wowfix.com/article-41558 Matthew Rossi Matthew Rossi wrote:

One of the things I hear a lot from other tanks (especially paladin tanks) is how much they envy Charge, and especially being able to Charge in combat. "Man, I'd give up X for Charge." Usually what they want to give up is their shield throw, or their AoE taunt, which of course is not a terribly compelling idea: warriors have parallels for these abilities and charge isn't one of them. Heroic Throw is our weaker form of Avenger's Shield and Challenging Shout is our stronger but longer cooldown AoE taunt. As soon as they gave up Righteous Defense (which rocks on the Lich King fight, btw) they'd just say "Man, I'd give up X for Challenging Shout" anyway. If warriors actually managed to give up Shockwave for Consecration they'd want it back in a week.

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Fri, 12 Mar 2010 19:00:00 -0500 news http://www.wowfix.com/article-41558
Shifting Perspectives: Changing Nature's Grace http://www.wowfix.com/article-41557 Tyler Caraway Tyler Caraway wrote:


Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we're heading back into the world of nasty, little over-budget talents bothering balance druids as we fight to save our 1 keys from total disaster.

It's been a harsh week in my little corner of the world. Between attempting to get up for work, falling back down to sleep for 5 more hours, taking medications that I can't even pronounce the names of, and several other unpleasant things that have been plaguing me for the past five days; there's been little time for actual coherent thought in my life. So forgive me if this week's article is a little short (I can already hear people cheering) and slightly confusing. I promise to try and make this post as readable as possible, but I am bound to ramble on incoherently at some point; though I'm not entirely sure how that's any different from normal.

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Fri, 12 Mar 2010 16:00:00 -0500 news http://www.wowfix.com/article-41557
Rob Pardo speaks about Blizzard game design http://www.wowfix.com/article-41556 Anne Stickney Anne Stickney wrote:

The tenth annual Game Developers Conference is in full swing in San Francisco, CA -- and yesterday included a panel by Rob Pardo, Executive Vice President of Game Design at Blizzard Entertainment. Pardo spoke about design philosophy and how Blizzard approaches it, sharing not only Blizzard's success stories, but where they failed along the way, and what they did to fix it. Blizzard's design philosophy follows some key elements:

Gameplay First: Before anything else, you want to concentrate the game on the fun. All aspects of the game -- the design, the mechanics of encounters, the quests and story are focused on making the game fun to play. Not only fun to play -- but fun to play for players, not developers. The challenge is to keep players jumping through the correct hoops, while making those hoops fun. Sometimes this involves making some changes -- for example, only night elf males could be druids in Warcraft III, but for the sake of making the druid class, something that sounded like all kinds of fun, they had to be made accessible to both genders, and both sides. So the lore was adjusted so that females and tauren could both be druids -- otherwise they couldn't have introduced the class at all. And that wouldn't be any fun. Easy to Learn, Difficult to Master: The concept here is to keep game play simple in terms of mechanics and objectives, but design the game in a way that the challenges scale with the ability of play. Pardo stated that Blizzard is focusing more on designing for multiplayer games first now, rather than single player, so they design for the multiplayer aspects, giving games a lot of depth so that players won't get bored with it. He also said that WoW is a pretty hardcore game, but the key is that it's accessible to a lot more gamers -- endgame content like raiding and arenas are a lot more hardcore than leveling itself.

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Fri, 12 Mar 2010 17:00:00 -0500 news http://www.wowfix.com/article-41556
Ready Check: Core raid buffs http://www.wowfix.com/article-41555 Michael Gray Michael Gray wrote:

I've mentioned before that I'm a huge fan of Brian Wood's post Skill vs. gear. You should take the time to read through it if you haven't. However, in review, the basic premise of Brian's argument is that the largest DPS increases available to your raids are not directly based on gear. Instead, things like good rotations, talents, and ye-old "knowing your class" tend to have more to do with your damage than your gear.

Brian takes it to another level, however, and points out the overwhelming effect your raid buffs will have on your damage. The same can be applied to healers and tanks. (The difference between an unbuffed tank and a tank who's sporting Commanding Shout, Fortitude, Gift of the Wild, and Kings is absolutely amazing.) With all that being said, hopefully everyone's got faith in the premise that "your raid buffs really, really matter."

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Fri, 12 Mar 2010 14:00:00 -0500 news http://www.wowfix.com/article-41555